Learning Standards:

PK.SCI.1.1 (Inquiry and Curiosity): Campers will develop a habit of asking "why" and "how" things work by exploring the mechanisms of self-driving cars, fostering their natural curiosity.
 
PK.SCI.2.1 (Exploration and Investigation): Campers will build self-driving cars and test them through hands-on experimentation, engaging in simple experiments and making observations.

 
PK.ETS1.1 (Engineering Design Process): Campers will follow the basic steps of the engineering design process—Ask, Imagine, Plan, Create, and Improve—to build and refine their self-driving cars, enhancing their problem-solving skills.

 
PK.ETS2.1 (Understanding Technology): Campers will learn about sensors and motors, gaining a foundational understanding of how technology powers their cars and how different technologies are used in daily life.

 
PK.SEL.5.1 (Persistence and Resilience): Campers will build resilience by persisting in challenging tasks and learning from trial and error as they iterate on their car designs.

 
PK.SEL.6.1 (Collaboration and Communication): Campers will work together to solve problems and share their ideas, fostering collaboration and effective communication among peers.

 
PK.PS2.1 (Physical Science – Force and Motion): Campers will understand how forces affect the movement of their cars and the role of sensors in detecting obstacles through interactive activities.

 
PK.ARTS.3.1 (Creative Expression): Campers will personalize and decorate their cars, expressing their creativity through hands-on projects.

Product Design Studio: Invent, Prototype, and Create Value!

Remember the Wallace & Gromit scene where a wildly overcomplicated machine slides toast, pours tea, and gets Wallace dressed with just a flip of a switch? To some people, that looks wacky or silly, but for our Masters, that’s where real product ideas begin. Step inside our NORY product design studio and turn your wildest ideas into tomorrow’s best selling product, claiming the prestigious #1 spot on Amazon’s homepage. As a Product Designer, you’ll have full creative control to imagine, design, and build a product that’s completely your own. Using engineering and coding, you’ll make intentional decisions about what your product does, who it’s for, and how it works, balancing creativity with function. Our Masters will use physical computing to add interactive features that make your product smarter, more responsive, or more useful, turning raw ideas into working prototypes. No matter which idea you choose, you’ll step into Demo Day ready to defend, explain, and sell your invention, pitching to our friendly Shark Tank investors and proving how your idea could become tomorrow’s bestselling product.

Campers Will:

  • Design original products by researching user pain points, sketching concepts, and making intentional decisions about form, function, and usability.
  • Program interactive and robotic features into their products using physical computing and code to enhance functionality, performance, and market value.
  • Lead Demo Day pitches by clearly explaining their design choices, technical features, and value proposition to Shark Tank investors as confident product creators.

6/12-6/16