Robots & Science Sample Daily Schedule

9:15-10:30am
Project #1

We dive into the theme of the week with hands-on projects.

10:30-10:45am
Snack Break

All innovators bring nut-free snacks and water bottle.

10:45-12:00pm
Project #2

Our innovators design and build another project while solve problems in a collaborative and creative way.

9:00am
Drop-off

Early Drop off: 8:15am-9:ooam

12:00-12:30pm
Lunch & Recess

Please pack nut-free lunch for your child :-)

12:30-1:30pm
PM 1 Activity

If weather permits, we go outside for active activities such as rocket launch and group games. When it's too cold (Nov-Feb) or rainy, we work on active activities inside the campus building.

1:45-2:45pm
Specialty Activities

Each day has a specialty activity including team projects and creative projects that support the weekly theme.

3:00pm
Pick-up

Extended care: 
3:oo-5:00pm

What will your child do at 1/8 Pine Street School 
Custom Camps?

3-5 Y.O. Explorers

Welcome to the NORY Wormy Racecourse, where campers will come together to ask questions, learn about empathy and kindness, and build a racing worm!  Today’s camp will start with a story of a lonely stuffed worm, who is feeling a little sad and looking for some friends.  Our campers will embark on a hands-on mission to build their very own motorized stuffy companion to befriend our lonely NORY worm and then compete in the big race!  We can’t wait to see what our campers can bring to life with a little engineering magic and creative design! 

What will your child do at April Spring Break Camps (4/22-26, 4/29-30)?

3-4 Y.O. Explorers, 5-7 Y.O. Inventors: Design Thinking Process

Six years ago, we embarked on an innovative journey by partnering with Loopkin, a leader in design thinking education. Our goal? To weave the principles of design thinking into the fabric of our STEM curriculum. Why? Because it is a mindset that nurtures empathetic problem-solving, collaborative skills, effective idea presentation, and the ability to prototype solutions. This holistic approach has upgraded how our learners tackle challenges, making them proactive and creative problem solvers – exactly what Generation Alpha needs.

This Monday, our Explorers and Inventors will delve deeper into this methodology. We have crafted a design thinking project, complemented by two additional science experiments, tailored for our Explorers and Inventors groups. We warmly invite your future changemakers to an opportunity to engage in process-driven, open-ended design solutions.

8-12 Y.O. Masters: Coder's Reinvention of Class Video Game

For our Masters, we’re spicing up classic arcade nostalgia by reimagining the game, Galaga, with a creative coding twist. Our coders will work on creative coding and sensor manipulation, as they build their own “PlayStation game controller” featuring three different sensor buttons, and programming each button to control their personalized version of Galaga. Join us for this special coding and game design session, that’s bound to inspire and captivate our young learners.

SummerHoliday Camps
BostonHoliday Camps

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Thanksgiving Camp Projects

Penguin Sled Showdown: Racing with Echo Sensors
How can machines sense nearby objects without touching them? Our Explorers and Inventors will discover how sound can help machines measure distance as they build a sledding penguin that beeps faster when objects get closer. Campers will test this technology by approaching different objects and listening to how the changing beeps communicate distance, just like the parking sensors that help drivers navigate tight spaces. They'll then transform their classroom into a frozen landscape, engineering racing lanes for their penguins to travel home while a polar bear attempts to block their path. As they race, campers will use their understanding of distance and proximity to predict when their penguins are approaching obstacles. They'll leave with a new understanding of how machines use sound to detect nearby objects and how this technology helps people navigate the world around them.

Explorers & Inventors: 3-7 Year Olds

11/25, Wednesday (Day 1)

Masters: 8-12 Year Olds

Penguin Sled Showdown: Coding Lights and Sounds That React to Distance
How do smart devices detect approaching objects and respond automatically? Our Masters will become product engineers, building a smart penguin that uses distance detection and text-based programming to respond to nearby objects. Through product engineering and conditional programming, campers will determine when their penguin flashes its lights, how frequently it beeps, and how these responses change as objects get closer. They'll test and refine their code to create a responsive system that behaves according to their decisions. Next, campers will transform their classroom into an icy obstacle course, testing their inventions as a polar bear attempts to block each penguin's journey home. Through this playful challenge, Masters will discover how product engineers combine sensors, programming, and testing to create interactive technologies that respond intelligently to their surroundings.

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