Robots & Science Sample Daily Schedule

9:15-10:30am
Project #1

We dive into the theme of the week with hands-on projects.

10:30-10:45am
Snack Break

All innovators bring nut-free snacks and water bottle.

10:45-12:00pm
Project #2

Our innovators design and build another project while solve problems in a collaborative and creative way.

9:00am
Drop-off

Early Drop off: 8:15am-9:ooam

12:00-12:30pm
Lunch & Recess

Please pack nut-free lunch for your child :-)

12:30-1:30pm
PM 1 Activity

If weather permits, we go outside for active activities such as rocket launch and group games. When it's too cold (Nov-Feb) or rainy, we work on active activities inside the campus building.

1:45-2:45pm
Specialty Activities

Each day has a specialty activity including team projects and creative projects that support the weekly theme.

3:00pm
Pick-up

Extended care: 
3:oo-5:00pm

What will your child do at 1/8 Pine Street School 
Custom Camps?

3-5 Y.O. Explorers

Welcome to the NORY Wormy Racecourse, where campers will come together to ask questions, learn about empathy and kindness, and build a racing worm!  Today’s camp will start with a story of a lonely stuffed worm, who is feeling a little sad and looking for some friends.  Our campers will embark on a hands-on mission to build their very own motorized stuffy companion to befriend our lonely NORY worm and then compete in the big race!  We can’t wait to see what our campers can bring to life with a little engineering magic and creative design! 

What will your child do at April Spring Break Camps (4/22-26, 4/29-30)?

3-4 Y.O. Explorers, 5-7 Y.O. Inventors: Design Thinking Process

Six years ago, we embarked on an innovative journey by partnering with Loopkin, a leader in design thinking education. Our goal? To weave the principles of design thinking into the fabric of our STEM curriculum. Why? Because it is a mindset that nurtures empathetic problem-solving, collaborative skills, effective idea presentation, and the ability to prototype solutions. This holistic approach has upgraded how our learners tackle challenges, making them proactive and creative problem solvers – exactly what Generation Alpha needs.

This Monday, our Explorers and Inventors will delve deeper into this methodology. We have crafted a design thinking project, complemented by two additional science experiments, tailored for our Explorers and Inventors groups. We warmly invite your future changemakers to an opportunity to engage in process-driven, open-ended design solutions.

8-12 Y.O. Masters: Coder's Reinvention of Class Video Game

For our Masters, we’re spicing up classic arcade nostalgia by reimagining the game, Galaga, with a creative coding twist. Our coders will work on creative coding and sensor manipulation, as they build their own “PlayStation game controller” featuring three different sensor buttons, and programming each button to control their personalized version of Galaga. Join us for this special coding and game design session, that’s bound to inspire and captivate our young learners.

SummerHoliday Camps
BostonHoliday Camps

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Eid al-Adha Camp Projects

Automatic Beat Drum: Pattern and Tempo meets Engineering
Have you ever wondered how a music box plays the same perfect melody every single time, never missing a beat? Our campers will crack that secret by engineering their own automatic beat drum, a motorized machine that keeps a steadier rhythm than any human hand could. They will start by discovering that a beat is simply a repeating pattern, then use rotating motion to strike drums, shakers, bells, and other instruments in a consistent loop. By changing where they place pieces on the spinning wheel and choosing which instruments to include, campers will hear firsthand how design decisions change tempo, rhythm, and musical texture. That makes this more than a music project: campers are discovering the same principle of repeated motion that drives music boxes, clocks, and countless machines that perform the same action over and over with precision. As wheels spin, instruments chime, and campers fine-tune their machines to lock into a groove, the classroom will fill with the sound of dozens of one-of-a-kind rhythm inventions finding their beat.

Explorers & Inventors: 3-7 Year Olds

5/27, Wednesday

Masters: 8-12 Year Olds

AI-Powered Full-Stack Software Engineering: Card Matching Game
AI has moved to the forefront of software development, changing what it means to create digital products faster than ever. Campers will use AI as a development assistant while building a full-stack card matching game that connects visual design with the hidden logic that makes an app work. They will begin by designing the player-facing experience, including the home screen, game board, win screen, and shop, then use AI-supported prompting in Replit to help build the game’s functionality. As they add card images, scoring, winning conditions, rewards, and difficulty controls, campers will learn how strong developers guide AI with clear goals instead of simply accepting the first output. This project mirrors how modern software teams use AI to brainstorm, code, debug, and refine working products. Campers will leave with a stronger understanding of how front-end design, back-end logic, and AI-assisted development come together to turn an idea into a playable digital experience. 

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